Lhacurimosa Updates
- License
- Inspiration
- Origins
- Title
- Gameplay
- Setting
- Story
- Translation
License
Design Document
Gameplay
Presently you play as an unnamed traveler of the ruins of Cthulhu, with different Cosmic Horror entities spawning in a pseudo random fashion.
Stealth Mechanics
The primary game mechanics are Lure, Stun, and Trap. Each successful hit will gradually accumilate a blood trail that allows the main antagonist, a private detective from Bequest De Cendres, to track your whereabouts. This is currently set to auto game over, but presently experimenting with using regular expressions to simulate forensics testing, rather than immediatly ending the game. If the enemy has the initiative, this switches to an all text front view battle system.
STEALTH MODE [ lure ] [ stun ] [ trap ] BLOOD TRAIL [ 0.05 ] ACID_SERPENTS are giant snakes that spew acid to destroy their enemies. You are walking through the passages of ancient temple... The acid serpents is currently lurking... >
Battle Mechanics
The game will periodicall check for how many monsters are left on the screen, and you will have diminishing returns the more that you try to grind that increases the strength of your MC, which is designed to contrast with game that reward leveling up. Other than certain things I haven't translated, the primary UI will be in Francais or Nihongo, or hybrid port-manteau.
A random article of clothing will gradually wear and tear until you eventually lose that garment, requiring you to either make your own clothes, or hire a shoe carpenter. Your pet spider can either heal, defend, or bite you. The players stats is always scaled to be slightly less than the enemy's enemies stats for balancing difficulty. The primary commands are epee, ishi, and bache.
Enemy trapped the player.... What is your name? Sarah What is your spider's name? Iggie
Bonne travailles! Be mindful that there are gargoyals on the open sea. Be mindful that there are dragons on the acidic riverpasses. Be mindful that there are serpents in the mossy cavern hallways. Scoreboard [ Epee 0 ] [ Ishi 0 ] [ Bache 0 ] Monsters Nearby [ Sea Gargoyals 2740 ] [ Acid Dragon 2740 ] [ Acid Serpent 2740 ] SARAH METRICS [ Player Level: 15] [ Cou 250.33172630494218 ] [ Manteau 100 ] [ Chemise 100 ] [ Pantalon 100 ] [ Bas 100 ] [ Sabots 100 ] IGGIE METRICS [ Spider HP 91.34763749999999 ] [ Spider Atk 36.539055 ] [ Spider Def 18.2695275 ] ACID SERPENT METRICS [ Ennemie HP 36.539055 ] [ Ennemie Atk 14.615622 ] [ Ennemie Def 7.307811 ] Acid Serpent: moi mangeon tete <<